"I just started college this fall, and one
thing that made its way into my dorm room was my Fluxx game.
I introduced some of my friends to this wacky game, and they
love it! We are now getting ready to start finals week here,
and I'm really not sure how much studying we are actually going
to get done...oh, well. Thanks for making such a great game!" -- comments received via email |
"A friend showed Fluxx to us and we played
it for three days straight! We love this game!!"
-- Jenn B. of Durham, CT, in comments accompanying an order |
"My son received Fluxx as a birthday present
last month. This weekend, we introduced the game to my brothers,
who were visiting for the thanksgiving holiday. What a blast!
Even the most reserved of my brothers was giggling like a young
one. The best part was that the children and the adults actually
played together, and the tv was off for quite some time. Of course,
everyone wants to buy several sets as holiday gifts." -- Email from Louis M |
"A friend of mine brought
Fluxx to a party we played for HOURS. I am HOOKED! Shame on you
for creating such a great game." -- Larry G. of Shelbyville
IN, via email |
"Nanofictionary,
is a smash hit with my friends, family, and even teachers. When
I first got the chance to play it, I was thinking, 'They've done
it again.' My friends all agree: Nanofictionary is excellent.
It was the gaming day's highlight. We played the game one time
in class by dividing the 24 kids into 6 teams.... All the kids
loved it, and now my English teacher has now instituted that
the last Friday in every month is Nanofictionary Day." -- Email from Chris L, who would love to attend a
con and meet the Looneys but is yet to get permission from his
parents since he's only 14. :) |
"I have to say that I was quite
skeptical regarding this
game because of the subjective element of having people judge
each others' stories. BUT, it's great! The subjective judging
is only part of the score, which probably helps: the other two
parts are getting finished early, and involving lots of elements.
However, the real strength of the game is what's on the cards--story
elements that are just specific enough to spark the imagination,
and just general enough to have the "flex" (or, "flexx")
needed to be combinable. I have yet to see anybody get a completely
unworkable combination, and I've seen several really great little
stories emerge, and the occasional smashing success, as when
somebody got the Giant Sentient Broccoli as a character, and
They Were Out of Food as the problem." --
Brian M, via email |
"Fluxx is a cool little card game made
by Looney Labs, a small indie game maker who are just adorable.
Fluxx is good for long plane trips and long waits in airport
lobbies." -- stuffilike
@ megan.scatterbrain.org |
- "I'm hooked. You're weird. Thank you for being so." -- Peter J, of Copenhagen, via e-mail
|
- "Truly, this game is addictive. And I can't think of
a better game for getting children to develop divergent thinking
skills. No family (or classroom) should be without this game." -- the description of Fluxx that appears in the Chinaberry
mail order catalog
|
- "I love your new store
display: It's compact and complete. The casual browser is
drawn to the bright colors (you know how people love bright,
twinkly things), and then they examine each item. 'What are these
triangle things?' I hear, and then I start my Icehouse 'tutorial'..." --Wendy Sheridan, of the Moon & Star, Rahway,
NJ
|
- "I recently discovered Icehouse and it is the most original
and highly entertaining game I have seen in a very long time.
The versatility of the Icehouse pieces are worth praise by themselves,
but the games you have created for them are spectacular and creative.
I just wanted to take the time to extend a word of gratitude
to your entire staff. Thank you for your games and the effort
you have put into them to make them original and entertaining." -- Ben H, via email
|
"I've gushed before, but I have to again:
Chrononauts is absolute genius in a box! It's so amazingly thought
out and fun to play. It is *by far* my favorite game of all time.
Thanks for the fun! :)" -- Chris K, in an email |
- "An inside look at a group of people that, in my opinion,
are living the ideal life. To me, Wunderland is a weekly reminder
that it is possible to do what you love and still make a living." -- one of the descriptions of this website we received
in response to a recent survey
|
- "I found out about you guys when I was trying to find
a place to buy an Aquarius deck (which I was obsessed with after
Seventeen had a contest in which they were giving them away.)
I LOVE LOONEY LABS! You've brought out the super game geek in
me.:)" -- Krystal F., Chesapeake, VA
|
- "I keep a copy of Proton in my briefcase, as well as
in my tournament deck box. This little game looks like one of
those sliding-number puzzles, but the sinister minds at Looney
Labs made it much more devious than that. You can play this one
solitaire or with a friend for a really challenging experience." -- John Kaufeld, "Got A Minute? Games To Play
Between Rounds", Scrye Magazine, Issue 53, September 2002
|
- "This game became perfect when Looney Labs began releasing
Fluxx expansion sets - a few blank cards where you can make your
own New Rules, Keepers, Goals and Actions. Fluxx just became
your own customized homebrew set with in-jokes for your friends,
and it answers the call that many players have with games: 'if
only it had [whatever], this would kick more ass.' Fluxx: a game
I wish I could make the sweet, sweet lovin' to."
-- Ryan's review of Fluxx at HMFY.com
|
- "If you have NOT ordered Nanofictionary, please report
to the principal's office immediately. This is 'Once Upon a Time'
on speed. It's tied with Chrononauts for my favorite Looney game
ever made. Buy more. Now. Please." -- Michael
Webb, Director of Customer Service for Alliance Game Distributors,
on the Game Industry Forum
|
- "Personally, I think Nanofictionary
is going to be one of the biggest award-winning games that we
have seen in quite some time. I shall be very surprised if it
does not win an Origins award, a Games100 award, a Parents' Choice
award, a MENSA Select Award, and a couple of dozen others. Go
Andy." -- Evil Liam, on the Rabbits mailing
list
|
- "The hour I spent in your booth Saturday was the most
fun I had all weekend." -- Grey E, via e-mail
|
- "While camping in Wyoming last week, I taught IceTowers
to my niece and nephew, ages 5 and 7, my 13-year-old son, and
a nine-year-old random kid from the campsite next to ours. They
LOVED it, especially after the youngest finally understood the
rules." -- Alan A., on the Icehouse mailing list
|
- "Showed Zendo
to my mom last week, and now she's some kind of Zendo junkie,
and I ended up having to give her all my stinkin' pyramids for
her birthday, which isn't even until September."
-- David M., of Northfield, MN
|
- "At some point during the weekend I realized that my
fears were completely unfounded - I think I was afraid that you
and your community wouldn't be as cool, as smart, as warm, and
welcoming, and incredible as it seemed to me that you all were
from a distance. Geez... was I wrong. Everybody there made me
feel incredibly welcome - and I know that hanging around with
your Rabbits has been one of the most wonderful experiences in
my life. I am *definitely* on board for next year, and look forward
to helping out more with the Big Experiment. You guys have a
great group of people around you - and I know that just about
everybody who wandered into the room must have felt it right
away." -- Russell G, emailing us about the
fun he'd had at Big Experiment #3
|
- "I wanted to let you know that as much as I love the
games you've made, the thing that has impacted me the most are
your achievements and the magical lifestyle you live and promote.
I have found inspiration to aim high and do what I WANT as opposed
to what I should, and I thank you." -- Ben
J., via e-mail
|
- "Playing with Pyramids is by far one of the most
impressive gaming documents I have ever read. Even if you have
seen the rules on-line,
the book provides updated and rewritten text as well as strategy
tips. If you have little interest in abstract strategy games,
this book is still an excellent example of organization, clarity,
and flavor that can help anyone interested in writing rules for
their own games." --Brad Weier, reviewing
PwP for Pyramid
|
- "Zendo
was the hit of my 11-year-old daughter Jenny's birthday sleepover.
Five 10-12 year old girls played Zendo until too late, and got
up to play before and through breakfast (which is why there is
maple syrup on some of my Icehouse pieces!)." --
Peter Aronson, on the Icehouse mailing list
|
- "I've been an avid player of your games for about four
years now, and it was your essay 'Stoners
in the Haze' which finally convinced me that marijuana prohibition
should be ended. In fact, I'm attending Vermont Law School starting
this fall, and a good portion of the reason I'm attending law
school is that I want to help end prohibition as well." -- email from Joe Andriano
|
- "I'd like to note that Icehouse games, particularly
IceTowers, Zendo and now Cracked
Ice, have usurped Slime Volleyball as *the* thing to do in
study halls (besides, um, work)." -- Jonah
O., on the Icehouse mailing list
|
- "I enjoyed that game so much it's not even funny. It's
probably my favorite game on the 3DO console. I picked it up
the day it came out and was totally crazy about it the moment
I first played it. It's a shame the system and the game didn't
sell well because both the console and the game we're great.
Icebreaker
will always be in my top 10 favorite games that I've ever played
and I thought I'd take a moment to write you and tell you that." -- A fan named Joe, via e-mail
|
- "I'll cast my vote for this
one. I introduced it to my wife one weekend, and she insisted
on playing it for weeks afterwards. To date, its the only Icehouse
game she's played, and the LL game she likes the most."
-- Allen Firstenberg, on the Icehouse mailing
list, 10 May 2002
|
- "It's a great game: we keep one deck at home and the
other travels with us. An Aquarius
deck + 2 large coffees (decaf for me) + a table at our favorite
coffee place = a really nice Sunday afternoon. Thanks for making
the world a lot more fun." -- Barbara of
Chicago, in comments accompanying an order
|
- "I'm a huge fan of Looney games. Games in general, but
Looney in particular. It's gotten to the point where I just buy
stuff on faith, as long as it has the Looney Logo on it. Keep
up the good work!" -- Peter T. of Morris
Plains, NJ, via email
|
- "I read a review long ago, and recently did a Google
search on abstract games, and found Icehouse. It's excellent
(I've made some paper stashes), and makes me think the reviewer
was very dull, as he "didn't get it". Congrats on changing
the face of abstract gaming for the next 100 years!" -- Aaron, of Naperville, Illinois, via email
|
- "I use your game Fluxx in a seminar that I designed
about dealing with change. It is a perfect illustration of how
difficult is can be to deal with change but how necessary it
is to accept it and keep going." -- Tim
M., Development Specialist at a Major Corporation
|
- "A friend of mine has nearly everything you make. I
really like your games but every two or three months he buys
a new Fluxx deck ("old one was dusty," he says), and
I think he has about 9 copies of Aquarius (OK, maybe 3). I know
he has 4 sets of Chrononauts. Let's not talk about all the Icehouse
pieces he owns. I really like Aquarius--decided to get my own
copy of this great game. Buying the buttons for the other members
of my gaming group who also love Looney Labs."
-- John O of Tampa FL
|
- "We found out about Fluxx when my son played it with
friends in the high school marching band while they sat in the
bleachers during football games waiting to perform. He came home
raving about what fun Fluxx was. His friend who brought Fluxx
had learned about it from another student in a summer math camp
for girls." -- June, of Lincoln Nebraska,
in comments accompanying an e-order
|
- "I love this so much in Chrononauts,
I have given people artifacts they wanted just for patching the
paradox even when it wasn't my goal. It just makes me happy."
-- Stephanie Clarkson, after suggesting some new card ideas on
the Fluxx mailing list: Keepers called "Fairgoers"
and "German Cake" and a Goal to go with them called
"Fairgoers Love German Cake"
|
- "Game play is fast and easy to learn
and in our ten or so games, there wasn't one question that wasn't
addressed in the rules (pretty good for a game where paradox
is a key element)." -- Steve Donohue, in a 4.5 star
review
of Chrononauts posted to the Gaming Report
|
- "Just wanted to say you guys are great and I love introducing
people to your games! On Christmas eve I convinced a bunch of
my relatives to play Fluxx. They all started out assuming I was
introducing them to some "lame" game or something...I'm
happy to say though that after one game they couldn't get enough
of it, and kept on coming back for more Fluxx all night!" -- Comments accompanying an order, from Joseph, of
Ohio
|
- "I picked up Fluxx in game store then separately fell
in love with Icehouse. When I found out that the same company
made both I became a devotee. Now I'm giving your games as gifts." -- a web-customer named Charles
|
- "My plastic Icehouse pieces are the
single most valuable gaming components I own." -- Kevan Davis, one of the authors of the Dvorak
"Time
Machine" deck
|
- "Fluxx is by far our best seller in
non-collectible card games. A display of Fluxx should be by the
cash register in every game and comic store." --
Mark Easterday, Vice President of Purchasing, Alliance Game Distributors
|
- "One of my friends came over to play a few of our favorite
games and popped Fluxx out of his pocket. We decided to give
this (what seemed at the time) simple game a try. Draw One, Play
one. What could be simpler? Seven games later I was hooked and
had to have a copy of my own to add to my library of games. Now
I am here to make some of my own cards to add to the set. I am
also giving Chrononauts a try. Keep up the good work and imaginative
concepts." -- Comments accompanying an order
from a Space Monkey
|
- "You guys make not only make great games,
but having visited your website, it is apparent that you have
great values, too - which is very rare in this day in age. Keep
doing what you do, the way you do it! Peace." --
Chris of Gameboard Distributors
|
- "I just bought Fluxx and my family LOVES it! My eleven
year old says it is the best game she's ever played. My six year
old plays just as well as anyone else and the adults are crazy
about it too! We've never played the same game so many times
in a row before -- I guess that it's because this one is different
every time! What a delight to discover a game that is unlike
any I've played before. Thank you for creating so much fun!"
-- text accompanying a mailing list sign-up from
Liz
|
- "As long as we have Icehouse the party
will never be over." -- comments
accompanying a mailing list signup
|
- "I bought Chrononauts & Aqaurius recently, and after
surfing your site, and spending 5 hours (at work, because I was
bored) reading The
Empty City, I am completely in love with your company,
products, & the site! YOU GUYS ROCK!!!!!"
-- comments accompanying a mailing list signup
|