Chrononauts Playtesting Results
|
Part 1: Intro
(i.e. WWN July 31, 2000) Part 2: Things I'm Changing (and why) Part 3: Things I'm Not Changing (and why not) Part 4: TimeLine Topics Part 5: The Color Re-Design Chrononauts Home |
Part 5: The Color Re-Design
Finally of course, there are the strictly aesthetics issues,
key among them being the use of color. The Beta edition features
the stark black, white, and red artwork that it does because it
was designed specifically for the cheap two-color printing production
option that Kristin wrangled up. But the real game will be in
full color, and Alison's been redesigning the look of the cards
to take advantage of the full spectrum. These are works in progress;
soon however, we will decide on final card formats and I'll begin
laying out the final card sheets, so get your feedback in soon
(or forever hold your tongue).