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ÜberChrononauts SETUP: Shuffle both decks together. Arrange the Timelines by date with 1865, 1868, & 1916 intermingling in the middle as needed. Each player gets two IDs and two Missions. 1) New basic rules: On your turn, Draw two (add them to your hand), Discard (any) one (card), and Play (any) one (card), in that order. 2) To win, you must complete all three standard winning conditions, in any order.
3) The universe is only destroyed if the 13 Paradoxes are within four consecutive Timeline rows. 4) Artifacts or Gadgets from "The Future" cannot be played down in front of you, or stolen from you during an ÜberParadox. If already in play before the ÜberParadox occurs, however, they still count towards your Mission (or, in the case of Gadgets, their power may still be used.) 5) Use the Inverter Converter included with EAC, shown above. |
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Here's an example of the double-sized Timeline laid out. The cards will be interspersed somewhat where they meet in the middle (just look at the dates, and put them in order). You'll notice that either they've already started to put some of the patches away, or this game ended with the space-time continuum collapsing, due to 13 open paradoxes within the span of four rows. |
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ÜberChrononauts is a combination of Early American Chrononauts and Original Chrononauts If you have any comments or suggestions about playing ÜberChrononauts, please post to the Chrononauts discussion list Frequently Asked Questions about ÜberChrononauts are answered at the Chrononauts FAQ page.
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