| Scrapbook from the Looney Labs Big Experiment at Origins 2K | (This page is a supplement to the Wunderland.com Origins report, from July 20, 2000.) | 
|  Here
      you see our booth in a rare quiet moment, one morning just before
      the Exhibit Hall opened. This new booth layout worked really
      well; now that the bulk of our demo gaming was going on elsewhere,
      we were free to make our booth more like a store, with a showroom
      area and a little sales counter at the end (where I spent most
      of my time). | 
| 
   As always, Gina was very enthusiastic! | 
|  And
      here's our secondary location. The Union Room is one of those
      big event halls they have at convention centers, and one fifth
      of this giant space was reserved for use by us. When we arrived,
      the entire hall was filled with long straight rows of tables,
      but toK immediately introduced chaos into our area by wonderfully
      turning and twisting all the gaming tables in our fifth of the
      room. This room was open almost non-stop throughout the weekend, closing down only for the middle of the night, otherwise always being the scene of some combination of Toasters/Rabbits playing some combination of LooneyLabs/ContagiousDreams games. Often new games still-in-development were being played, including Zendo, the radical revision of Zarcana, totally new Icehouse games called Rat Patrol, Cannon Fodder, and Invaders of Mars, and even something that was being tinkered up by the team on the spot, apparently inspired by a dream sequence I wrote once, entitled Dante's Bakery. I'm sure we'll be hearing more about these things as time rolls along. 
 | 
|  The
      tournaments were a huge success. They were well attended (the
      last of the Fluxx Preliminaries attracted over 60 players) and
      the competition was (in some cases at least) absolutely intense.
      Here's a scene from the finals of the IceTowers tournament. From
      left to right we see John (who won), Renee (in the background),
      Alison, and Liam. Be sure to check out the Gallery
      of Big Experiment Medallions to see the names of all the
      winners and the artwork featured on the medallions they won (which
      were in fact often worn by their victors throughout the rest
      of the weekend). | 
|  As
      for the Icehouse tournament, I'd venture to say it was the best
      one yet. It's truly become a master's event... we had 12 players
      this year and they were all really really good, so good that
      even some of the most dedicated Icehouse fans now choose not
      to compete, since they just don't feel qualified anymore. As
      the returning champ, I of course had no choice but to compete,
      but I wouldn't have traded my participation in the tournament
      for any of the other great things that happened this weekend.
      I lost every game I played and even got put into the Icehouse
      once, but I had a great time nonetheless. While all the tournaments
      we ran were fun, this one was particularly special... this is,
      after all, the game that started it all, and the more we de-emphasize
      this more complicated older game in favor of easier new games,
      the more this event becomes oriented towards the Secret Masters
      of Icehouse.  The SMOI were there in style this year, with Eeyore providing the proper ambient music (as usual) and with each table using a different assortment of special pyramid stashes, ranging from vintage solid plastic to the classic wood and even a heavily shellacked set of gravel filled paper pieces. The mystique running through this event was so thick you could taste it, and when Eric Zuckerman won the coveted Cooler Than Ice award, everybody cheered. I was particularly pleased to see 2 new faces in the finals (it was great having so many new competitors!) and not the least bit surprised that Eeyore took home the scepter again. | 
|  The
      most well attended of the tournaments was the last of the Fluxx
      preliminaries, held on Saturday afternoon, with over 60 people
      showing up to play. Tucker did a really outstanding job running
      all these Fluxx events for us, with Jake (assisted by John and
      Kory and others) managing all the rest, and they are to be congratulated
      and thanked for all their great work. But it wasn't just the thrill of competing in a highly-luck based tournament that packed 'em in for the Fluxx events: we were also bribing them, with free, never-before-seen Fluxx goals. A side benefit of the nearly-punched, nine-to-a-page card sheet format Kristin devised for the Beta edition of Chrononauts (inspired by Greg Turner's packaging for One World Dominion (Thanks Greg!)) is that we can now easily get short runs of Fluxx-compatible playing cards made, hence the set of 5 new promotional Goal cards we made for Origins this year. We released one of these new Goals at each of the 5 Fluxx events (making them available at the booth thereafter) and this worked just as we'd hoped it would... the tourneys got increasingly crowded, and people kept coming back to the booth throughout the weekend to get the next in the series! Most of these new goals were suggested by Ryan McGuire, who was surprised and excited to see them when he arrived at the con on Saturday. They are: Nuclear War (Rocket + War), The Bakery (Bread + Donuts), Coffee Break (Coffee + Time), The Desert (The Sun + The Pyramid), plus the final goal shown full on this page, Icehouse, the 100,000 Year Old Game From Mars (The Pyramid + Time). Only 500 of each of these new goals were made, but we didn't quite give them all away... if you'd like a set, be sure to say so in the comments field of your next order, and we'll toss them in while supplies last. And if you don't manage to get a set of these, don't worry, I'm sure we'll be doing more soon. (In fact, Gen-Con is coming up... are any of you Rabbits going?) | 
|  Various
      people brought various neat things to show off or even give to
      us, and thanks to everyone for all those special moments... but
      nothing was as cool as the set of pieces Mike Sugarbaker brought
      along: yes, that's right, giant foam Icehouse pieces. This actually
      is not a new idea... the games the Bates Discordians used to
      play with Keith Baker pillow-style set are the stuff of legends.
      But never has it been done as well as it has just now by Mike
      Sugarbaker. He's found a way of getting foam pieces made that
      are simply perfect! They're nice and solid and have great hand
      appeal, with clean edges and wonderful tips... everything you
      could want in a giant foam icehouse piece. (Well, except that
      newfangled stacking feature...) 
 | 
|  Since
      we were calling this the Big Experiment and since we also wanted
      to be able to keep track of our players with a unique code that
      would work for however many of our events they participated in,
      we made up a big pile of "Test Subject" buttons, each
      bearing a unique player number. To get one, you had to first
      fill out one of our little survey forms, which were on pads attached
      to clipboards that we had scattered about in our two locations.
      These survey forms allowed us to extract name and address and
      basic info like that while also including fun questions like
      color preference, new Fluxx Keeper suggestions, and the essay
      question, "What would you do with a Time Machine?"  We got many interesting
      responses to these survey questions but haven't had time yet
      to compile the data, let alone subject it to critical analysis.
      We'll let you know what we learn when we do. | 
|  The
      Test Subject survey was also what we used to collect people's
      guesses in our version of the "guess how many jelly beans
      are in the jar" contest, which we called the Pyramid Quantity
      Prediction Test. The actual number of pyramids in the jar turned
      out to be 523, and the winner missed it by just one. (Gabrielle
      Sempf was so excited when she saw she'd won that she shrieked!) | 
|  As if
      all that weren't enough, we had two other things going that really
      helped get us noticed this year. First, we bought the outside
      back cover and filled it with this beautiful close-up photo of
      the Icehouse set. I was incredibly pleased with the final product:
      the colors on those back covers came out so wonderfully rich
      and bright that I was just amazed. I can't tell you how much
      time I've wasted just gazing contentedly at this image. The other thing was the Tirade wooden nickel, which also worked
      out just incredibly well, neatly solving several different problems
      at once. As you can see if you can read the fine print on the
      accompanying scan, these tokens are worth "$5 off the in-person
      purchase of a deluxe Icehouse set direct from Looney Labs (Limit
      one)."  | 
|  To
      end what is already a late and overly long report, here's a photo
      of Renee showing off Chrononauts in the booth. Several other
      people become utterly fascinated with my new game at Origins,
      and spent quite a lot of time teaching it to others... Adam in
      particular kept a game going in the Union Room pretty much non-stop.
      But myself aside, Renee seemed to enjoy showing off Chrononauts
      the most, perhaps because I immortalized her obsession with the
      Titanic by naming the character featuring the 4/15/1912 nanofic
      after her... | 
| Thanks again to everyone, helpers and players alike, who made the Looney Labs Big Experiment such a smashing success! Let's do it again next year! |