|  Andy's Report on Big
      Experiment #6
 In previous years, it's been hard for me to really enjoy the
      events we put on at our Big Experiment,
      since I've had to spend many hours each day helping staff the
      sales counter in our official Looney Labs booth. This year, however,
      we didn't have a sales booth (see Kristin's
      article on Not Having A Booth) so I had time to play in lots
      of our own tournaments! This page will feature a rambling and random list of observations,
      recollections, statistics, and of course, photos, of my experiences
      at this year's Big Experiment. 
        The tournaments I competed in were: Binary
        Homeworlds (which I won), IceTowers
        (which I also won), Zarcana
        (I came in 2nd), Proton
        (also 2nd place), Fluxx
        (I played in 2 of the 5 Prelims but only made it to the finals
        in one of them), Chrononauts
        (washed out early), Martian
        Hold'em (made it to the finals with the 2nd highest Bleem
        count but I made a bad call and washed out first), Q-Turn
        (lost in the first round to a kid I'd just taught), Martian
        Chess (held my own but lost), RAMbots
        (got rammed early and never recovered), and of course, the 16th International
        Icehouse Tournament (in which I got respectable scores but
        too few wins to get into the finals).
        We debuted a new issue of Hypothermia!
        Issue #16 (now available through our online store) features
        the 4 games that won the 4 Ice
        Game Design Contests run this year (which we also held little
        tournaments for at Origins): Sprawl,
        Undercut,
        Hextris,
        and Torpedo.
        Hypo #16 also includes the rules to Armada,
        a clever little one-stash game which only got 4th place in the
        contest it was in, but which has a movement mechanic so clever
        I decided to name it Editor's Choice.
        Just Desserts
        is Tasting Well. This was the first chance a lot of people had
        to see/try my new card game, and people seem to be liking it.
        (How were sales? We don't know yet! We didn't handle them directly!)
        I got lots of comments from people who liked it (or loved it)
        and some from people who seemed to think it still needs a little
        something. There were some issues with the rules, but those were
        matters of clarity not gameplay. I myself remain very pleased
        with the design as it plays. But the beta-testing continues...
        if you want to get in on it, buy a copy of the limited
        edition beta printing now!
        We ran 3 sessions of Andy
        vs. Everybody, every afternoon (except Sunday) at 5 pm. Each
        was a huge success, always attracting at least 30 players and
        allowing me to play in around 10 games at once each time. In
        the first session, I won 6 of the 21 total games I played. (I
        don't have results from the other 2 sessions here.) Everyone
        seemed to get a big kick out of it, just as at Dragon*Con, and
        no one enjoyed it more than me.
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        Alison won the
        CrackeD Ice tournament,
        the first of its kind and the first medallion given out this
        year.
        The new system for awarding AYAW?
        medallions worked great, though unfortunately the Mayor had already
        left by the time we'd counted the "ballots." We know
        her name is Natalie Kochte, but I'm not sure we have an address
        to mail it to. (Hey Mayor! Contact us!) She won 5 games as a
        human. Meanwhile, the honor of Alpha Werewolf went to Peter Charnley,
        who won a 7 games as a Werewolf. Results were drawn from a total
        of 108 games played throughout the event.
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         According
        to Eeyore's
        commemorative stashpads which he gave to this year's Icehouse
        players, this was the 10000th International Icehouse Tournament.
        (Of course, that's how you say 16 in binary...)Jake
        won the Icehouse tournament again. Jesse
        got Cooler Than Ice due mostly I think to his "cool as a
        cucumber" reaction to being put in the Icehouse, not once
        but twice, the first time in a context in which most of the players
        had to have their scores go uncounted -- but his score was official.
        Though Jesse
        was double-Icehoused, he did great in the Binary
        Homeworlds tournament. It was he whom I went up against in
        the finals, and unlike mine, his record going into that match
        was undefeated. The night before, he'd beaten me, and he told
        Russell later that he'd learned a lot of strategies from me during
        that game. He played well in the finals, but I guess I learned
        a few things about the way he plays the night before too, since
        I emerged victorious. I was really happy about it, too, since
        this was the medallion I most wanted to win. And I was even more
        pleased at how many people have been getting into Binary Homeworlds...
        Chris
        Cieslik won the Martian
        Hold'em tournament and in so doing, he "defended the
        honor of the Bleem," as he enjoyed saying. He did this while
        playing a game of Binary Homeworlds with me on the side, a game
        I kept playing with him long after I washed out of Hold'em. We
        had to freeze and photograph that game though, since we didn't
        finish it before it was time for me to compete in the Homeworlds
        finals...
        The Proton Tournament
        was a surprisingly big hit. We got 8 people, we ran a double
        elimination tournament, it was tense and exciting and the victory
        hard fought, and players left feeling like it was a really cool
        game they were surprised they hadn't heard of. One player was
        even talking about writing up some strategy tips he had learned/observed...
        I hope he does. Proton made for a fun, fast tourney. The Q-Turn
        one by comparison was half as well attended (even though at a
        better time -- Proton was at 9 am!) and a lot less exciting.
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         My
        favorite time during the whole of the weekend was Saturday afternoon,
        when I was sitting in on a session of Martian
        Hold'em on one side while playing 2 separate games of Binary Homeworlds
        at an adjoining side table on the other. I described this moment
        as "Andy Gaming Heaven." As embodied in the premise
        of Andy Versus Everybody, I love playing multiple games at once,
        and while I'll happily run around a room playing 10 games of
        my own design simultaneously, the games I'm personally the most
        interested in playing are Hold'em and Binary Homeworlds. Thus,
        for me, nothing could beat playing Hold'em and Double Binary
        Homeworlds in the center of the our wonderful tie-dyed gaming
        space filled with fans who, now and then, would gently request
        an autograph between turns in the games I was playing. It was
        grand!My favorite "gaming with a fan" moment was a game
        of Fluxx I played (on
        the side of an extended Homeworlds match, of course) with a sweet
        little 10 year old girl named Olivia. When her mom got a call
        on the cellphone, Olivia squealed at the person on the other
        end that she was "playing Fluxx with Andy, the actual inventor
        of the game!!!" She got a signed card and described her
        plan for displaying it in a fancy case along with the Fluxx deck
        we'd played with together.
        One of my fans told me he'd read The
        Empty City six times. Wow. Six times. I had been surprised
        recently to read on someone's rabbit bio that they'd read it
        online three times, so I was blown away to hear someone had read
        it twice that many times. I'm still blown away by that.
        Emily
        used a new point-based system for the Aquarius
        tourney, which I think she'd said Liam
        came up with, that seemed both clever and successful. (This reminds
        me yet again that I'd really like to get all of our Tournament
        procedures officially written down...)
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        Lee
        won an amazing 5 medallions, winning the Nanofictionary
        finals with a hilarious story about the Snake with a Great Personality
        and his excellent work (as a fan belt) at the Dangerous Objects
        Factory. Five medals is the most anyone has won before, so Lee
        didn't break the record...
        The Fluxx World Championship
        this year was won by a charming little 13- year old girl named
        Miranda. She is easily the youngest player ever to win this tournament.
        Way to go, Miranda!
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         Speaking
        of Fluxx, I ruled that
        the "you may" wording on the Hand Limit cards means
        you can choose to discard those cards during your turn if you
        wish.There was much concern about our new, more remote upstairs
        location, but I thought it worked out just fine, particularly
        after Izolda got our banner well situated at the base of the
        escalators, with an arrow by Rich pointing the way up.
        One afternoon I was interviewed by a freelance writer named
        Mur Lafferty. She asked if I thought game design qualified as
        artistic culture. (Of course I said yes.) I think she said the
        magazine she was working on the article for was Scrye...
        On the final evening, during a late night werewolf game,
        some guy I didn't recognize had an seizure. They took him away
        in an ambulance. Does anyone know who he was? I hope he'll be
        OK...
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              Eco-Fluxx and Fluxx Jr both playtested
              very well. Here you see teacher-rabbit Amy
              playtesting Fluxx Jr with some kids. The Eco-Fluxx prototypes
              we were using featured the beautiful finished artwork Alison's
              been hammering out (the game goes to the printer in less than
              two weeks now).
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              Carol's
              crafty stuff was awesome too! Kids and adults alike were always
              in her space, building something new, from embroidery Tirades
              and Mad Lab Rabbits to wacky Volcano
              Boards to decorated drink holders and "vases" for
              Happy
              Flowers. My favorite was the Martian Hold'em visor Ryan
              made to wear when he dealt for us in the finals.
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              Every year, Petra
              makes a new Icehouse tiara. I think this one is her best yet!
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              Here's Luisa
              learning to play IceTowers. She's new with us at Looney Labs...
              check out her info on the new Who's
              Who? page.
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              Late on the last night we went up to the Big Bar On Two and
              met a guy named Wallace who was playing Volcano
              on a really cool little wooden lightbox he had built. It consisted
              of a wooden structure that held a standard deluxe Volcano board
              over top of one of those little round battery powered "tap"
              lights. It was really cool!
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              These two adorable people are Josh Matisoff and Teddi Banks.
              They just got engaged,
              in a tender moment that featured a Fluxx card! Josh used a blank
              Fluxx card to create the special goal, "Live Happily Ever
              After" with the message "Teddi, Will You Marry Me?"
              and played it during a game. (Josh has been a fan of our games
              since first buying a case from us at our very first Origins booth.
              He knew Teddi was the girl for him when he told her he liked
              games and she asked if he'd ever heard of Fluxx.)
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         After
        winning the Homeworlds finals and receiving the last of the medallions
        to be given out there, I spent the rest of the afternoon in a
        happy blur. Alison returned from RPGing and I gave her my last
        $100 to shop with in the soon-to-close Exhibit Hall. A couple
        of guys who'd watched the Homeworlds finals asked if I was up
        for one more game... and since I'm always up for a game of Binary
        Homeworlds, I got a final notch in my belt before we started
        taking down the tie-dyes and putting away the demo copies.Then the big pile of pizzas (the negotiations for the ordering
        of which had been going on all weekend (Thanks Emily!)) arrived
        and the rabbits did eat. After that, we had the usual post-Origins
        rabbit debriefing, which was as usual wonderful and informative
        and full of good ideas I can't recall at this time. Hopefully
        Liam was taking good notes.
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        Meanwhile, back at home, Janet was house-sitting for us,
        and she discovered an ant-colony being built inside the remains
        of a tiny-sized Milky Way candy bar lodged in between the layers
        of the Iron Schefflera's pot. She didst battle the ants, and
        she won, but it was big time yucky. (Thanks for house-sitting,
        Janet!)
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            Thank you to all the Rabbits
            who worked so hard to make another Big Experiment another huge
            success! You-all rock!
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