Game Variations
- Use the contents of an entire display box of Super Nova as an incredibly
huge deck, The sheer number of cards provides some zany combinations.
(Average 4 Quantum Flux cards!)
- Build a deck with no special cards that affect the strengths of an attack.
This makes a deck where you will know for sure if an attack will suceed or
not.
- Decks with lots of Super Novas and Black Holes make for a longer game.
Dont forget to have lots of planets in the deck.
- Take out cards that have only military value. this makes the game much
more Economically/Diplomatically oriented.
Or reverse and make a mainly military shoot-em-up game.
- If you have lots of cards and want a longer game, up the population
potential needed to win to 23 (or more).
- To play as a competitive deck game just agree to the number of cards in
each deck (at least 108). Make a list of the cards in each deck (the cards
will get mixed). Each player has their own Draw, Discard, and Scrapyard
piles. Play as normal.
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Last updated: 24-October-1996