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   Amethyst looks over at me while
      she's sitting down at the drum circle, and says, "What time
      is it John?" My watch beeps as she's finishing her question.I say, "What time is it? It's four eleven!"
   gunda (goo*n'-da (*oo like in
      good)) n. (in India) a ruffian or hoodlum
   
        No Such Thing :)
 All style, some substance,
 but we learned there's no such thing
 as a conclusion.
    Brave New World
 It's been quite a long while since I read the book, but I
      thought this 1998 adaptation (featuring Leonard Nimoy) was really
      pretty good. One little change I found distracting though: they
      assigned a last name to John the Savage: Cooper. And the guy
      even kinda looked like John Cooper! 
   No War on Iraq
  Scary-Go-Round
 
 
         
           
        "I found out about you guys when I was trying to find
        a place to buy an Aquarius deck (which I was obsessed with after
        Seventeen had a contest in which they were giving them away.)
        I LOVE LOONEY LABS! You've brought out the super game geek in
        me.:)" -- Krystal F., Chesapeake, VA
 
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          | 
               
                 
                
                  | Thursday, September 5, 2002 | 
                      by the Writer's Guild of Wunderland
                     |  
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          | 
 
              Alison's next Animeld:
              The Aarmvark
              Don't miss this week's GinohnNews: The
              Labor of Dreams
              (And don't forget last week's: Swimming, Climbing, Rip Van
              Winkling)
              Ember says she's just Too
              Busy
             |  
          | 
 
              
                |  | DragonCon
                  was a Blast! |  |  
          |  Last
            weekend we attended DragonCon, a really really big sci-fi/gaming
            convention in Atlanta, Georgia, and we had a really great time.
            Since we'd never exhibited there before, we started out feeling
            like no one really knew who we were... but by the end of the
            weekend, we were surrounded by friends! For each of 4 days, we
            ran a little storefront in the Exhibition Hall all day, then
            each night we hosted an informal game of Giant IceTowers which
            attracted bigger and bigger crowds. We got a new batch of really
            cool promo cards (delivered to our hotel at the absolute last
            minute) and we attracted a huge amount of attention for our little
            company by giving thousands of people a slice of German
            Cake, and/or a card explaining what the big pyramids were
            all about. We left with the feeling that this would become a
            new tradition for us. DragonCon is my new favorite sci-fi con!
 A couple of things that make DragonCon special are its sheer
            overwhelming size and the high caliber of the costumes being
            worn throughout by its attendees. I've been to quite a few conventions
            in my day, and never have I seen so many really impressive costumes
            being shown off at the same time. It was so big, they even held
            a six-block parade on Saturday morning, with police closing off
            the streets for it and everything. There were so very many great
            costumes being worn (and in many cases, just barely worn) that
            I couldn't even begin trying to photograph them all, and didn't
            even try. I left that to the crowds of other photographers (including
            Todd),
            who stalked the costumed beings, requesting photos. Of course the thing we really dig about DragonCon is its strong
            emphasis on gaming, and we were happy to see that the crowd really
            liked the pyramids, particularly the big ones. (In fact, sometimes
            it was hard to make people understand that the big pyramids are
            just an oversized novelty version of the tabletop sized product
            they were meant to advertise.) Each night we had only to show
            up with the pyramids, and people would begin playing IceTowers
            continuously with them until we put them away again late at night.
            Folks just couldn't get enough of it! 
           |  
          |     Above we see Carol Townsend, a blur of activity as she explains
            the game to onlookers, and below are a couple of views of our
            booth, with Alison at the cash register and Kristin teaching
            Aquarius at the demo table.     Alison began the first public playtesting of a new Icehouse
            game she's currently calling Crystal Gluttony... here you see
            it being played with both small pieces and large. Since real-time
            games have that sports-like quality when played with giant pieces,
            she's intending that this game be played without turns, and these
            first tests of the mechanic were quite promising. But these photos
            are just here to tantalize and intrigue you... Alison won't be
            ready to put up the rules until it's undergone further playtesting
            locally.     |  
          |  Kristin
            had a grand time passing out the DragonCon promo card, a new
            Chrononauts Artifact called German Cake. She spent a lot of time
            just wandering the convention, approaching little groups of gamers
            or aliens or whoever they were, and offering them a slice of
            cake.
 As always, while our official staff was just us 3, we got
            a lot of help from fans and friends without whom the weekend
            would have been a lot more difficult. Thanks again to everyone,
            especially Russell, Carol, Nikki, Meg, our own toK
            and Todd, Pam (a total stranger who helped us sort promo cards),
            Russell's friend John, and of course Cynthia, who kept teaching
            new recruits how to play IceTowers long after the rest of us
            were all worn out. Thanks so very much! We'll see ya'll next
            year!  
           |  
          | A Note Regarding
            Chrononauts: Since announcing
            that a few minor changes and corrections are being made for the
            second printing of Chrononauts, we've gotten several queries
            as to the availability of an upgrade kit of some sort. Unfortunately,
            we have no plans to do this, as it would be outrageously expensive
            and hardly justifiable. Most of the changes are entirely cosmetic,
            so you'll just need to mark or memorize the changes to 1962,
            for which we've changed the "and" to an "or"
            and vice versa. Or, you can just play it as printed... we've
            been doing that for 2 years now and having plenty of fun, despite
            our decision to tweak it. Whatever you decide, just make sure
            all players know how you are handling the Cuban Missile Crisis
            before you begin.
  As
            I was saying a year ago, Rest in Peace, WTC victims...
 |  
          | 
  Sorry,
            no cartoon this week...
            I've already used up all the bandwidth (both creative and digital)
            for this page with photos from Dragon-Con. But as a consolation,
            here's one more: that beautiful blond hair belonged to a girl
            whose badge identified her as "Random Hottie".
        
 |  
          |  |  
          | 
  
               
              
                |  | Visiting DragonCon is
                  rather like visiting an intergalactic spaceport, where all fictional
                  universes intersect. Everywhere you look you see Storm-Troopers
                  and Klingons and aliens of every sort, all milling about in a
                  luxurious futuristic city. |  
                |  | "It's sad when literature
                  becomes litter." -- Alison |  
                |  | "As a retired police officer, I know that
                  every hour spent looking for an ounce under someone's front seat
                  means another drunken driver smashing into some innocent person.
                  Public safety is seriously diminished as we in law enforcement
                  spend millions of hours nationwide chasing a drug that, though
                  not harmless, has never, to my knowledge, killed anyone using
                  it." -- Howard J. Wooldridge of Fort Worth,
                  Letters page of USA Today, 9/3/2 |  |  |