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I Robot :|
A film may not harm
a book unless the author
is not in control
The Monkey Chow
Diaries
"To The Entire Crew of Looney Labs: I just picked a pair
of Treehouse packs (Xeno and Rainbow) and I wanted to thank you
considerably for so significantly altering the way that you market
your Icehouse games. I have been a fan of Looney Labs [for a
long time but] I was never really able to 'get into' Icehouse
as a game system because of, unsurprisingly, some of the issues
that were pointed out in the webzine linked to the Treehouse
web page ('Redesigning
Icehouse'). Seeing the little tubes of pyramids (and the
colors therein), however, piqued my interest enough to pick up
the only two tubes the store had on hand... In picking up the
sets of pyramids, I have regained my immense appreciation for
games with simplicity and depth. Presently, I have plans to pick
up four more tubes of each spectrum, PWP, 3HOUSE, the Volcano
caps, and both Volcano boards.... There is something strangely
hypnotic and serene about the pieces that I can't seem to put
my finger on, but I know that I like it." --
email from Sean C. of Burbank, CA
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Calling All Artists! |
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Do
you know an artist, or are you one yourself? If so, are you interested
in doing art for the next Looney
Labs card game? How well can you illustrate mouth-watering
desserts?
Last
year at this time, we released the Beta edition of a new
card game I created, called Just
Desserts. It featured prototype artwork, simple B&W line
drawings (mere sketches really in some cases).
Of course, the reason we published a Beta edition was to collect
extensive play-testing data, and based on all that feedback,
I
totally changed the way the game is played. At this point,
I'm feeling really good about the rules
of the game. Although a few Beta decks are still
available, and gameplay feedback is still welcome, I feel
that the design is now solid. But we can't even begin to think
about publishing the real game without real artwork.
Being a very small company with several artists on the team,
we normally do all our artwork in house. Specifically, we've
been planning to have Alison colorize my line drawings, a system
that worked really well for the Artifact artwork for both versions
of Chrononauts.
But as I mentioned last
week, we've been keeping Alison
so busy with sales-type work that she just isn't finding much
time to do art. She's still finishing up the art for Fluxx
Espanol, and the workload for Just Desserts is 5 or 6 times
bigger, since we need 59 individual dessert illustrations, plus
2 dozen pictures of people. If we put all this work on Alison's
plate, it will be a REALLY long time before we can release the
finished version of Just Desserts.
So, we are looking into contracting this job out. But how?
And to whom? There are so many artists out there who might be
interested... right? And having never outsourced a large art
job like this, we are not even sure how best to go about this.
We could give the whole job to one artist and put their name
on the box and even pay them a royalty, but how do we pick that
artist? We obviously need a sample, to be sure we like the way
they would illustrate yummy-looking desserts but if we are going
to be getting sample art of desserts from a bunch of different
artists, maybe we could do this Magic style and have each
illustration done by a different artist, or pick several artists
to each do several drawings, rather than having one artist do
them all.
So how do we choose? That will depend on who answers this
call, to any and all artists, to help us illustrate Just
Desserts.
If you're interested, what we'd like for you to do is to pick
a dessert from the game and create your own illustration for
that dessert, just as you would if it were going to be included
in the game. (Because, after all, it might!) The artwork must
be full-color, square, and delicious-looking! Remember also that
we're looking for illustrations here, not photographs. (This
was once a topic of much debate, but the matter has long been
settled; even though mock-up cards with photos appear in an
old planning document, most people greatly preferred the
illustrated look.)
What remains to be decided is the exact scenario under which
we'll be making use of outside artwork submissions. There are
3 ways it could go:
1.) We might choose one artist from all those who apply and
give them the whole job. This artist would then do all the artwork,
and we would prominently feature their name on the box as the
artist for the game. In this scenario we will negotiate payment,
potentially including a royalty for each copy sold.
2.) We choose many artists, with the desserts being done in
a variety of artistic styles (like M:tG and other CCGs). Maybe
we'll get 30 great submissions and we can just ask everyone to
do one more. Or maybe we'll find that we have so many artistic
Rabbits
as to be able to feature a different artist on each dessert!
Under this scenario, the artists will likely only receive a few
complimentary copies of the game, plus of course their names
in the credits (and all the glory which that implies).
3.) The 3rd scenario is kind of a mix of the other two. Perhaps
we'll want to ask several people to do 10 or 20 illustrations
each, in which case we might divide up the art royalty or come
to some other compensation agreement.
What we actually do will depend entirely on what kind of reactions
we get to this announcement. (It's an experiment!)
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To
apply, please look at this List
of Desserts and choose the one you plan to illustrate. You
must first send
us email (with the subject "JD Art RSVP") with
the following information:
- Your name:
- Dessert you plan to illustrate:
- Second choice:
- Rabbit page (if you have one):
- URL of website featuring examples of your art work (if you
have one):
- Are you interested in doing the entire job? (Yes/No)
I'll be updating the dessert list as these emails are received,
so if there's a particular dessert you're interested in being
the one to do, then hurry and send in your RSVP before someone
else grabs it!
Obviously, there's no guarantee that we will use your artwork.
If you are a professional artist, applying with the hope of getting
the entire job, please be sure to include details (with your
submission, not necessarily with your reservation email) on how
long you would need to do the rest of the illustrations (if we
pick you as the artist) and tell us how much you would charge
for another 58 pieces of art like the one you are submitting.
By submitting a test illustration, you are granting us permission
to use that illustration in the game, if we wish to, for no additional
compensation other than your name in the credits and a few free
copies of the game. If we decide to request more artwork from
you, we will also sign a contract together, detailing our additional
payment agreements.
Deadline? We plan to talk up this deal at Origins and GenCon,
since we are often approached at these big conventions by artists
seeking work, and after GenCon, we will hopefully have enough
feedback on this experiment to make a decision between the three
scenarios listed above. So if you are only interested in spending
the time doing an illustration if you know we are going with
the lots-of-artists scenario, you may want to hold off actually
doing your illustration until the end of the summer.
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Have
a great week, and hopefully we'll see you at Origins! |
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My sample copy of the
encrypted version of Icebreaker 2 has finally arrived! And
it's works! They did it! They successfully encrypted my final
work-in-progress test disc, and now it can be played on any standard
3DO instead of the extremely rare developer's testing stations.
I actually own 2 of these, but I'd become reluctant about using
them very much, since I've always figured they'd be the only
way for me to ever be able to play this extended version of my
only videogame, and therefore haven't wanted to risk wearing
them out. But soon, OlderGames
will publish it and anyone with a 3DO will be able to play it!
And it's great! Now that we can finally play Icebreaker 2 in
our primary videogaming lounge, we've been getting addicted to
it all over again. And the new
features are SO cool! And while the level grid is incomplete
and uneven, there are some excellent levels in there. Now I need
to write some liner notes and such so that the OlderGames guys
can move forward on publishing it... |
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"The issue of what happened in 2004 is not an academic
one. For the second election in a row, the president of the United
States was selected not by the uncontested will of the people
but under a cloud of dirty tricks. Given the scope of the GOP
machinations, we simply cannot be certain that the right man
now occupies the Oval Office -- which means, in effect, that
we have been deprived of our faith in democracy itself. American
history is littered with vote fraud -- but rather than learning
from our shameful past and cleaning up the system, we have allowed
the problem to grow even worse. If the last two elections have
taught us anything, it is this: The single greatest threat to
our democracy is the insecurity of our voting system. If people
lose faith that their votes are accurately and faithfully recorded,
they will abandon the ballot box. Nothing less is at stake here
than the entire idea of a government by the people." -- Robert F. Kennedy Jr., "Was
the 2004 Election Stolen?" |
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"Please, try to understand the way we work at Neen:
we consider all visual/audio material as everybody's property.
It's more cool like that." -- amazing view
of intellectual property law found
quoted on Eric.Stamen.com |
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