|  Well,
            we are now officially behind schedule. Naturally, our original
            timetable had some extra time built in, but we were hoping to
            have the books mostly finished up by now and things are (as usual)
            taking longer than it seems like they should. Of course, with
            3 perfectionists on the team, that's bound to happen, and while
            they may not be getting done as fast as we'd like, we're extremely
            pleased with the quality of the materials we are producing. Currently,
            the Martian Chess volume is virtually done, the IceT**ers book
            is well in hand, and the Zarcana book is in the early stages
            of layout work.
 Traditionally, book formatting has been Kristin's purview,
            but this time around Alison
            is doing it, having recently learned to use Quark for exactly
            this purpose. And Kristin is really glad to have the help, since
            she's been just way too busy working on everything else that
            needs to get done. The main task that's been crushing our skulls this week was
            getting the postcards I talked about 2
            weeks ago stamped, labeled, and into the mail. We got the
            postcards back from the printer at the end of last week, which
            meant the pressure was on to prepare the mailing labels. But
            this was no easy task. We've done lots of mass mailings before, usually to a list
            of 100 or so of our friends and relations, but this mailing is
            an order of magnitude larger and the names and addresses of people
            we want to send these postcards to were scattered across half
            a dozen resources, ranging from our accumulated sales records
            to business cards we've collected over the years. Kristin spent several
            days this week chained to her desk from dawn to dusk, working
            to pull all this data together into a brand new, all purpose,
            business-and-personal address tracking system. After designing
            and building the new system, she extracted all the vital locator
            data for our past customers from archived sales records. We've
            used 3 different systems for electronic order collection over
            the last few years, and the files they produced were all (of
            course) in different formats. Another database Kristin exhumed for address harvesting was
            our old Hypothermia mailing list. Long time Icehouse fans will
            remember that Icehouse
            Games inc used to mail out a little blue newsletter called
            Hypothermia; although these records are now so old that half
            of them will undoubtedly bounce, this should still prove to be
            a worthwhile source for addresses of people interested in hearing
            about the new Icehouse
            sets. Anyway, it nearly killed her, but on Tuesday she printed up
            over 1300 mailing labels, and the postcards are now in the mail.
            If you're a regular reader of this site, chances are good you'll
            be getting one in the next day or two. As for me, my time has been fairly evenly divided between
            helping each of them get those tasks done and working on getting
            the material for the books (text, diagrams, etc) ready to go.
            (Plus of course we had to stop for an evening to celebrate our
            9 year wedding anniversary...) But although the deadlines are looming and the pressure to
            meet them is starting to make us cranky, things are coming together
            extremely well and the 3 rulebooks are going to be really really
            good. In fact, this whole product is going to be really really
            good. We can't wait to get them finished up so that people can
            start playing with them! 
 The beautiful new 3-D rendering of our signpost seen above
            was done by the incomparable Dave Bondi, the guy who did the
            game art for Icebreaker.
            I haven't seen him since he moved away to LA a couple of years
            ago, but he surprised and delighted us this week by sending us
            this great new version of our logo. It's animated too - click
            on it to see it move. Thanks Dave!
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