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        [WTS] 
    The Eggle
         
          festschrift (fest'-shrift) n.
      a memorial or complimentary volume issued in honor of a scholar,
      usually in the subject area in which the individual distinguished
      himself or herself, often written by former students, colleagues
      or admirers; also, a similar volume honoring an institution or
      society, usually on a significant anniversary.. [from German
      fest "celebration" + schrift "publication."]  
     King Kong [2006] :) Naomi Watts learns(first hand) of Shaken-Baby-
 Patty-Hearst Syndrome.
 
   Garfield
      Randomizer
 
   "BTW: I was thinking about how I 'feel' while I'm playing
      Fluxx. I started realizing I feel better in certain circumstances
      (Not necessarily my favorite cards.) These circumstances have
      little to do with winning (In fact, I seem to get more satisfaction
      from certain cards being in play than from actually winning the
      game {unless it's a really cool win.}) I don't know if you all
      have any interest in such things, but here's my list: 
        Best feeling rules in play: Draw 4, Play 3, Final Card Random,
        Tax Bonus, Time Bonus
        Best feeling Goals: 10 cards in hand, 5 keepers, All you
        need is love
        Best feeling Keepers: Love, Brain, Bread
        Best feeling Actions: Draw 3 Play 2, Pilfer the Trash, Everybody
        gets one
       Thanks again for making such incredibly cool games." -- email from Dayle 
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                |  | Treehouse and Wooden Phasers | 
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          |  This
            has been a very productive week for me as a designer.
            Not only did I create a nifty new Icehouse game, which I call
            Treehouse,
            but I also developed a rubber-band-shooting wooden
            phaser!
 Treehouse is a surprisingly fun and amazingly easy new Icehouse game, which
            uses just one stash and a six-sided die. You can play Treehouse
            with any stacking Icehouse stash and a regular D6, and it works
            with 2-4 people! How does it play? Oddly enough, Treehouse is a lot like Fluxx. Each player has 3 pyramids,
            which are initially arranged in what we call a Tree (a small
            on a medium on a large). This little supply of stuff is like
            your Keepers, and you're trying to re-arrange this trio of pieces
            so that it matches the grouping in the center of the table, which
            is basically the same as a Goal card. Each turn, players re-arrange
            their trio pieces, or maybe instead those of "the House."
            The actions you get to make are directed by a random element
            -- the luck of the draw in Fluxx is replaced by rolling the die
            in Treehouse. And it plays sweet! I could tell immediately that Treehouse
            was going to be a winner, just by watching the way people have
            been reacting to it. It's great! Even the name is a winner! It fits perfectly with the elements,
            since "tree" is already a well-known Icehouse term,
            and it easily makes sense to call the central grouping the House.
            Treehouse sounds like kin to Icehouse, which it obviously is,
            yet no one has used that name before, either for an Icehouse
            game or for any other game (from what we can tell). And since
            you can carry a Treehouse set around in your pocket, it's the
            perfect game to play IN a treehouse! We're so very excited about Treehouse that we've decided to
            put it on the fast-track to becoming our next release. While
            you can play Treehouse with any stacking stash, with all players
            having the same color pyramids, it's nicer when everyone can
            have their own color. Treehouse sets will be available, in 2
            color schemes: Rainbow (Red, Yellow, Green, Blue, Black) and
            Xeno (Orange, Purple, Cyan, Clear, White). Moreover, Treehouse
            is playable with any six-sider, but again, it's nicer if you
            have a custom D6 with the names of the 6 actions printed on the
            sides, instead of having to consult the lookup table. Here too, everything just falls into place perfectly! The
            colors work just right, since we already have 10 colors of Icehouse
            pieces. It divides out so perfectly that each of the 2 color
            combos will feature one opaque color, which is itself perfect
            because in the game, one color is set aside as being different
            from the rest. And including a single D6 in the set is perfect
            too, since no other added gaming equipment would fit into the
            tube! The whipped cream on top of all these yummy new ideas is the
            game itself, which is so easy that my 9-year old niece instantly
            got into it, and yet compelling enough to grab the attention
            of my poker-obsessed gaming buddies. Best of all, it's simple
            enough to explain the whole game just in the space available
            to us on 3 of the long skinny sides of the stash tube packaging! At least I *think* that's true... let's find out. This week
            I'm posting a first draft of the rules
            to Treehouse, as formatted for printing onto the tubes. I
            am NOT posting them in any other form at this time. I want to
            know how well people are able to figure out the game just from
            this very spartan version of rules. Please playtest it for us,
            and let
            us know what you think! Treehouse finally gives us something we've long desperately
            needed: A cheap, yet complete, introductory Icehouse set. Obviously,
            the added custom D6 will drive up the cost... Kristin's still
            getting dice priced, but we're hoping to retail Treehouse for
            $9. And we're hoping to get them done in time for the GAMA Trade
            Show in March! 
 On the other hand, we're taking things slow on the Holy
            Fluxx products. The Jewish Fluxx mailing list has been flooded
            with messages and we're still debating the exact details of the
            New Rule and Action cards which that set will include. As for
            the Christian version, the card set seems solid, but we've become
            embroiled in a massive (and at times, heated) debate about what
            to call it: either Bible Fluxx (which the Christian market would
            prefer) or Christian Fluxx (which I like better, since it's consistent
            with Jewish Fluxx and more technically correct). So, we haven't
            officially announced this product to the industry yet (much less
            sent anything to the printers), and we're taking some extra time
            to make up our minds...
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  In
            other news, over the weekend we helped out at a big birthday
            party for my niece & nephew, and for the occasion, I invented
            a way of making a rubber-band shooting phaser out of a piece
            of wood, some nails, and a binder clip!
 James
            and Sharon turned 9 on Friday, and what they told their parents
            they wanted for their birthday was to have a sleepover. While
            this filled the parents with dread, they agreed... and quickly
            lined up extra adult supervision, i.e. the 3 of us. Since James
            has recently become obsessed with Star Trek, that was to be the
            overall theme of his party, while Sharon's theme, Animals, reflects
            a long-time passion. Less that 48 hours before the party was to supposed to start,
            I got email from Judy saying, "I'm trying to figure out
            a craft that the boys can do during the party. We are going to
            watch the Trouble with Tribbles episode and I will make up tribbles
            and the girls can decorate them with glitter, eyes and so forth.
            James informs me that that won't cut it for the boys and he says
            they should make phasers. I'm stumped on how to do that. Do you
            have any ideas on phasers or any boy-related craft we can do?" So I started brainstorming with Alison about how to make phasers.
            I suggested carving some basic phaser-shapes out of wood, and
            she described some very simple, rubber-band shooting pistols
            her dad had made when she was a kid. Just then, Jeff called.
            "How would it be," I asked, "if these phasers
            shot rubber bands?" Jeff thought for a moment and said,
            "Well, I think James will revere you as a God, and that,
            in the fullness of time, I will forgive you." So, rubber-band-shooting
            phasers it was! My band saw quit half-way through the project (broken drive
            belt), and we had to finish up with more primitive equipment.
            This delay (plus rush-hour traffic) made us an hour late for
            the party... but I had phasers for the boys!
           |  
          |  They
            were a big hit, too! Much bigger than I was expecting! Those
            boys carried their phasers everywhere they went ("In case
            of Klingon Attack!") and it was a major crisis whenever
            one got misplaced. Notice how you can see all 5 phasers in the
            photo above, each hand colored by the individual crew members.
            My original prototype is shown here on the left, alongside with
            a real phaser (for comparison). [It says BOB on it because I
            made this one out of an old piece of scrap wood that, for some
            reason, had this name painted on it. (It used to have Larry's
            name on it too, hence the LA on the grip.) This is why my phaser
            is named Bob.]
 The party as a whole seemed to be a big hit too. We were all
            glad to have Alison on-hand, since she's very good at calming
            down a big group of kids (from her years of working at camp).
            But there's only so much an adult can do... to no one's surprise,
            the kids were up giggling most of the night. Jeff says that at
            one point, well after 3 in the morning, after numerous demands
            that they all go to sleep, he looked in to find all five boys
            sitting in a circle up in James' bunk. "What is going on?!?"
            he demanded. "None of us can get to sleep," his son
            explained, "so we're having a meeting to try to think of
            a way of falling asleep!" But of course, it wouldn't have been a successful slumber
            party without shenanigans like that. In the morning, I made sourdough
            pancakes and waffles for everyone, and by 10 am all the kids
            had gone home. Whew!
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          |  Thanks
            for Playing Our Games! Have a great week! |  
          | 
  PS:
            Secret Message to James (and his crew): Here are those instructions
            you asked for, on How to Use Your Phaser. Remove a rubber band
            from the magazine and hold the trigger open with your other hand.
            Stick the end of the rubber band into the clip and release the
            trigger, so that the very tip of the rubber band is caught in
            the middle of the trigger-clip. Now stretch the rubber band up
            the side of the phaser, towards you, pulling it back to the Setting
            Adjustment Knob, turning a corner around that, then stretching
            forward to the notched tip, where you hook on the other end.
            Your phaser is now loaded! To fire, point at the target and squeeze
            the trigger. This will open the clip and release the rubber band!
            But be careful where you shoot, and remember, it has a tendency
            to pull to one side.
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                |  | While growing up, Jeff and I were both very fond of the American
                  Heritage series of war-themed board games, Battle Cry (about
                  the Civil War) being our hands-down favorite. This weekend we
                  got to play our first game of Skirmish,
                  a 5th title in the series, published in 1975, but unknown to
                  us until recently, which he finally got a copy of via eBay. It's
                  about the Revolutionary War, and we both really liked it! Both
                  the history and the game play are solid. I'm looking forward
                  to playing it again! |  
                |  | Kids at birthday parties now routinely sing (or rather, shout)
                  "cha-cha-cha" in-between the verses of the traditional
                  birthday song. Perhaps it's a regional thing, but if you haven't
                  encountered it yet, just wait... it's a powerful meme. In the
                  distant future, no one will sing it any other way. |  
                |  | TSI-TelSys has finally gone completely under. The technology
                  company Kristin helped found in 1996 (under the leadership of
                  our mutual boss from our days together at NASA, Jim Chesney)
                  has been struggling to stay afloat for years, and finally ceased
                  all operations last month. Naturally, this is a bummer for us...
                  when Kristin left TSI to start Looney Labs, she retained a lot
                  of hope for TSI (not to mention founder's stock, which is now
                  officially worthless) and since Marlene and I also worked at
                  TSI-TelSys for a time (and various friends and relatives of ours
                  actually invested in the company) this was sad news for many
                  of us here at Looney Labs. |  
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