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catching
up | ineffable stuff
Cloverfield :)
The cameraman
said, "I'm so scared!" so often
that I wasn't scared.
Also: Jumper :)
Procrastination
70
Amazing Business Cards
"I randomly decided to pick up Zombie Fluxx at The Game
Store and I found out that it was the sweetest game ever! Than
I went back and bought 3 more." -- Paul
C of Staten Island, NY
Rash is currently
traveling around the world -- read his special travel blog: RtW08
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Origins Rocked! |
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Well,
we're back from Origins
and it was fabulous!
Lots of great things happened at Origins and I'm sure everyone
had their own favorite moment. For me, the coolest thing was
when Zombie Fluxx won the Origins Award for Best Traditional
Card Game of 2007. (Traditional as opposed to Collectible, for
those of you wondering what's traditional about Zombie Fluxx.)
This is our sixth Origins award, but 3 of those have been for
some version of the Icehouse set, and this was actually the first
time a version of Fluxx has received this honor. Thank you to
everyone who helped make this possible!
But that's just MY best moment of the con. I'm guessing many
of our Tournament
winners would count those victories as their favorite moments,
and I'm also pretty sure I know what Todd & Lisa's favorite
part of the convention was: their engagement! It's a tale of
romance sure to rival any of the Fluxx
Love Stories!
It was a complete
surprise for Lisa, but Todd had been planning this for months.
He decided long ago that he wanted to propose at the Big Experiment,
and when he contacted us to see if we'd be OK with his plans,
Alison also agreed to draw up a special set of cards for him
to use, as per his request. Here they are:
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I wasn't in the Lab when the actual event took place, but
since it was captured on video, I got to see it afterwards, and
since it's now on YouTube, you
can see it too! Anyway, congrats to Todd & Lisa!
Here are some other highlights of Origins (from my point of
view):
- The new booth equipment Alison designed
and built for us worked out great! And the sales we did there
were the best our company has ever had!
- I won the RAMbots tournament and the Homeworlds Tournament!
This makes the 4th time in a row I've won the latter, and after
a gap of several years, my third medallion for RAMbots.
- Another Origins Award winner was Hobby Games: The Best
100, an excellent book which I contributed a chapter to (about
Cosmic Wimpout) and which also features Fluxx among its selections
(with a great essay about it by Rick Loomis). Congrats to editor
James Lowder and to all the game industry professionals who helped
create this cool volume!
- Jim Steiner made another really cool gift for me, this time
a one-of-a-kind Homeworlds gameboard with a holodeck-style Martian
Chessboard motif. It's most excellent. Thanks Jim!
- I did 3 sessions of Andy
vs. Everybody and had a great time as usual, with Kat Dutton
doing her usual great job as my assistant at each session. (Kat
had an excellent Origins too, winning the coveted Cooler Than
Ice award at the 19th International Icehouse Tournament as well
as finally capturing the Longest Hair award in the Aquarius Hairdown.)
- Since we're working towards releasing Monty
Python Fluxx this fall, we were promoting it with a new Promo
Card Postcard, and we were playtesting my most recent prototype
pretty much all the time either at the demo table in our booth
or up in the Lab. Reactions to Monty Python Fluxx have been incredible
-- everyone's really excited by the idea, and more importantly,
they've been having a great time playing it. Looks like our next
product is going to be another hit!
- I gave a talk called "What's Next?" in which I
showed off the prototypes for all the new game ideas I'm currently
testing, and since I've got a lot of cool stuff in the works
at the moment, this was a fun talk to give. The main topics of
interest were Monty Python Fluxx, Martian Fluxx, Meta Fluxx,
Fluxx version 4.0, and Secret Project EMR-35, which I'm now calling
"Are You The Traitor?" but I mentioned a lot of other
ideas I've been pondering, too. The crowd really seemed to enjoy
this talk.
- I had similar success with another new seminar I gave, called
Captain Looney's Homeworlds Academy, in which I taught both the
basics and the details of Homeworlds using a sample game played
with giant pyramids.
- Jennifer Waddington brought a huge sampler of chocolates
from England to share with our Rabbits, and I have a new favorite:
Cadbury's Twisted.
It's basically just a Creme Egg, but it's the size & shape
of regular candy bar and it's a year-round product!
- At the end of the show, the tear-down of our booth was done
with particularly amazing speed and efficiency, thanks to Alison
& Robin's detailed planning efforts (and a squad of well-organized
Rabbits). The Booth Bug-Out was impressive!
Anyway, it was a fantastic event. and as always, I'd like
to extend a special big thanks to all the Rabbits who helped
make it happen. We couldn't have done without y'all!
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Specifically, here's a big thank you to Aaron Meadows, Amy
Anders, Amy LoCurto, Beth Dillon, Cheryl Tackett, Chris Ballowe,
Corey Tackett, David Pryor, Dayle Hodge, Elliott Evans, Emily
Frawley, Eric Tackett, Eric Zuckerman, Greykell Dutton, Gwendolyn
Schmidt, Jared Newbold, Jeff Wolfe, Jessie Clark, John Gillick,
Johnpaul Adams, Justin Clothier, Karen Bennet, Karyn Hunt, Kat
Dutton, Kat Robertson, Katie Tackett, Lee Butler, Liam Echlin,
Lisa Padala, Marc Hartstein, Marissa Wills, Nathan Dilday, Petra
Mayer, Ryan McGuire, Shane Tilton, Shanna Grow, Steven Black,
Timothy Hunt, Tucker Taylor, and of course, our overall Event
Coordinator, Carol Townsend. Special thanks also go to the Myers
clan, both for storing and bringing a bunch of gear we use only
for this annual event -- and for surprising us once again with
another useful new piece of custom built equipment. Even more
special thanks are due to the members of the Big Experiment Steering
Committee (BESC) a group of about a dozen of the key people who've
been helping us do these events for 9 years now. Earlier this
year, we formalized this planning group for the first time, and
the many discussions they had in the months and weeks beforehand
made a huge difference in how smoothly things ran this year,
and as long as I'm thanking folks, I have to mention those three
awesome ladies who run Looney Labs with me, Kristin, Alison,
and Robin: Thanks everyone for the best Big
Experiment ever!
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Thanks for reading, and have a great fortnight! |
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I am supremely bummed to learn that Disney is planning to
close Pleasure Island this September, for one reason: The Adventurer's
Club. I haven't been back to the World in many years, but the
Adventurer's Club was quite possibly my favorite Disney thing
in all of Florida. All the other stuff at Pleasure Island was
forgettable, but the Adventurer's Club is totally unique, incredibly
cool, and very inspirational. I'm really hoping it can be saved.
I think they should rebuild it at their Animal Kingdom park,
it would fit right in over there. |
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I absolutely love the idea proposed by Michael Benson (in
an
editorial in last Sunday's Washington Post) of strapping
a big engine onto the International Space Station and sending
it off to the Moon and beyond. We've built this incredible space
ship (there's nothing stationary about the space station, it's
already flying through space) yet the ISS has no mission and
no purpose. All it needs is an ion-thrust engine and a landing
module (and a few other details) and the ultimate spaceship would
be ready to go! Haven't we spent enough time just flying circles
around the Earth? Wouldn't it be cooler if the ISS orbited the
moon for awhile, and then went off to Mars? |
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One of the reasons Pink Treehouse
is taking so long is a design debate we've been having about
it. I had this idea, see, to make one of the trees in the set
an opaque pink, so that the House tree would stand out from the
players' trees during the game. This would also have given Icehouse
fans 2 new colors at once, since the Idea included making a companion
product (at the website only) featuring 1 translucent and 4 opaque
pink trees. We found this concept interesting enough to keep
considering for a long time (we even asked KLON to investigate
opaque pink plastics), but it died when we remembered how nice
the upgrade path to Volcano becomes with the Pink Treehouse set
containing 15 translucent pyramids. |
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