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The
Sporkion
wallydrag (wale'-ee-drag) n.
(Scottish) a feeble, dwarfed animal or person. [not to be confused
with wally (wale'-ee) n. (also Scottish) fine,
splendid.]
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Eternal Sunshine of the Spotless Mind %}
A romantic fugue -
Kaufman reveals our lives with
magic realism.
The Urban Dictionary
Checkerboard
Nightmare
This week's donation goes to:
The Drug
Reform Coordination Network
Stop the Drug War
"As always, Fluxx is a great game to play with the nongamers
in your life. I tested it on nongamers, and nearly everyone liked
it after a couple of hands. They even played it without me, which,
despite my mixed review, is probably the best testimonial a family
game like this can get. " -- Jeff Quick,
reviewing Fluxx 3.0 in Issue 5 of Undefeated Magazine
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GTS was Great, as Usual |
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Well,
we're back from the GAMA Trade Show in Las Vegas, and as usual
it was a smash. Here's a photo of our booth, but this time, it's
kind of like a game of "Where's Waldo?" The exhibit
hall this year was located on the covered-over floor of an ice
hockey arena, which meant you could stroll around among the seats
above to get groovy overhead views like this.
"Check it out! I can see our booth from here!"
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The
official team this time around consisted of myself, Kristin,
Alison, and Russell,
though we also got a lot of great help from a few of our rabbits
who were there, Bob
and Carol.
Thanks y'all! (Thanks also to Marlene
for staying behind to work in the office while we were gone...
it was wonderful knowing, for a change, that work was continuing
to get done back at home while we were away! It's still pretty
amazing for us, this having employees thing...)
We gave out lots of catalogs, along with most of the free
product we brought with us, and we taught lots of people to play
more of our games. Of course, we were showing off my latest Early American Chrononauts
prototype, and everyone's very excited about it.
We also got a lot of comments about & interest in our
most recent release, Stoner
Fluxx. We're very pleased to say that the overwhelming majority
of reactions we got were very positive. Many stores have been
selling it, and selling it well; some stores have been keeping
it under the counter and still selling it well; some stores have
decided not to carry it but still sell our other stuff and are
still totally happy with us. One retailer I spoke with had gotten
a couple of complaints but successfully used logic and printouts
of essays from our website to change people's minds; and many
retailers (and other manufacturers) came by to praise us for
our bold and important stance. Woo-hoo! It's going well!
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Our
next release won't be until Origins,
but friends of ours were at GTS to officially debut their new
game. Our friend Jake
and his wife Lisa have decided to jump into this crazy world
of game publishing, and have formed a new company called Play Again Games.
Their first release is Kory's
excellent new party game, called "Why Did the Chicken...?"
which arrived just in time for them to be giving away free copies
to the retailers at GTS. Well done guys, and good luck!
"Why
Did the Chicken...?" is available for sale right now,
here in the Looney Labs Random
Emporium!
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As usual, I left the convention casino a number of times,
to explore other parts of Vegas during our stay, and while I
was out and about, I discovered a wonderful place none of the
guidebooks I read ever mentioned: The Icehouse Lounge! Well,
with a name like that, it had to be good, right? When I first
saw it, I stopped just to take a picture of the sign... but a
quick glance inside revealed that the Icehouse
Lounge was just the sort of cool, relaxed hangout I'd expect
it to be.
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Among
the many cool amenities the Icehouse Lounge offered was this
excellent gaming table, covered with a wafer-thin sheet of polished
marble and lit from underneath, effectively creating the perfect
surface for Icehouse games: a light table.
Since Bob
has joined me and Russell
in our obsession with the 2-player version of Homeworlds (which
we are now calling Binary
Homeworlds, as a way to distinguish it from the regular version)
we of course played many such games at this most excellent table.
One of the high points of the trip for me occurred just after
I took this photo: I had 2 games of Binary Homeworlds going at
the same time, one with Russell on my left, and one with Bob
on my right, and I won both games! (I played at least a dozen
games of BHW with these guys in Vegas, and lost only twice, once
to each of them.)
As usual, the appearance of an Icehouse game on a restaurant
table always attracts attention, but you get a very different
reaction from the waitress when you tell her that the name of
the game is the same as the name of the lounge you're in. We
wound up meeting the actual owners of the place, and I gave them
a copy of The
Empty City, after telling them their real-life establishment
reminded me of the imaginary places I described in my book.
Anyway, I hereby pronounce the Icehouse Lounge to be the Coolest
Spot in Las Vegas. Any rabbits
visiting the area are encouraged to drop in for a round or two
of your favorite
Icehouse game. (And if you're a rabbit who actually lives
in Vegas, you definitely need to check this place out!)
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As
usual, I didn't gamble away a single penny while in Vegas....
gambling just isn't my thing. But I did spend some time looking
at slot machines. They come in every imaginable theme and flavor
now, and being a big fan of the immortal classic, The Twilight
Zone, I was naturally drawn to the model shown here. As I watched
other people flush their money away using this machine, I was
reminded of that excellent episode about a guy named Franklin
who goes to Vegas and gets hooked on gambling, simply because
of the way one particular slot machine starts talking to him,
saying his name over and over again, in a voice that sounds like
clinking coins: "Franklin, Franklin, Fraaaaaannkliiiinnnn!"
I thought, "Wouldn't it be funny if they made some sort
of reference to that creepy old slot machine on the modern Twilight
Zone-themed equivalent?" (Frankly, I would have expected
a Twilight Zone slot machine to look just like Franklin's slot
machine.) But no such luck, this machine just featured icons
like Talky Tina, the little robots from The Invaders, Alicia
the android, and Rod Serling himself. I guess slot machine designers
lack (or are forbidden to use) a sense of humor. (Or perhaps
Franklin's machine shows up only on special occasions which I
never witnessed, like pay-outs.)
Anyway,
have an excellent week!
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"You really have to experience it to fully
understand, but perhaps this helps: Fluxx is really a simulation
of life. The goals change constantly and seemingly at random,
but often under the control of other players, and sometimes under
your control. The means to achieve those goals are distributed
randomly and totally unfairly. The rules for achieving those
goals change constantly and without any rationale. The pace goes
from being impossibly slow to too fast to keep up. Sometimes,
everybody just gives up. Mostly the game just ends suddenly with
the last person you'd expect as the winner. And in the end, the
best way to win is to set a goal that matches what you have,
rather than the other way around." -- Roy
Levien's review of Fluxx at FunAgain.com |
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"Assume for a moment that the statistics above are reasonably
accurate and hold constant for a few years. Also assume the service
on debt goes up a mere 14 of 1 percent per year. As the graph
below shows, by the year 2011, 100% of the revenue the government
receives will go straight from the taxpayer's pocketbook to the
holders of US debt instruments. There will be no money for any
governmental function in the United States of America whatsoever." -- Don Smith, "USA
Out Of Business" |
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"#5: The Chocolate Love Robot (while very
desirable, and highly sought after) is not a winning combo in
Fluxx." -- one of the lessons learned about
Fluxx, as reported in Part VI ("Fluxx and beyond...")
of the UberCon III report posted at algernonsdilemma.com |
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