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  Miniatur
      Wunderland 
  The
      10 Geekiest Pieces of Furniture in the Universe
 
   "I tried out Traitor and I can easily say it's one of
      the most fun games I've ever played in a group. Everyone had
      a fantastic time, and we're all looking forward to playing it
      again soon. Thanks for making it! I was surprised at how negative
      some of the online reviews online are, and wanted to let you
      know that our experience was really, really good. Thanks!" -- email from Zak D. 
  Rash has been inside the Beltway for the past month, staying
      with the parentals, riding dad's great bike around the old neighborhood,
      cleaning out different small parts of the basement, making little
      jaunts downtown on the Metro, etc. His
      updates feature lots of links & comments on topics including:
      a cute webcomic called the Foreign Exchange Student, info on
      Building your own Apollo Guidance Computer, the truth about Dillinger,
      New Rules for Highly Evolved Humans, What WWI was about and the
      real reason for [x], lunar thoughts from Buzz Aldrin and Alan
      Bean, Ten Things You Didn't Know About the Apollo 11 Moon Landing,
      Why we are so fat, time-lapsed YouTube videos, the Individual
      Airship, Top Ten Comic Book Cities, the World's Five Creepiest
      Places, Flags of Forgotten Countries, an actual Death By Chocolate,
      the Wink That Changed the World, the Evian roller babies, ants,
      Michael Jackson vs Fred Astaire, East German Products, Coconut
      M&Ms, How to Avoid Being a Victim of crime in the street,
      Abandoned Places in the World, Bailout Costs vs Big Historical
      Events, and more.
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                |  | Another Great Origins / A
                  Busy July / Dark Star Park |  |  
          |  First
            of all, I'd like to apologize for how long the Whenever has been
            this time around. As you will see, I've been super busy since
            returning from Origins, and I had so much to say about the Big
            Experiment that it's taken me an extra long time to put together
            my Report.
            But here it is at last, a trilogy of game-festival adventures!
            From the Booth
            to the Halls
            to the Lab!
 As an aside, I'd like to remind everyone who reads this page
            that you can get much more frequent updates about my activities
            by following me on Twitter,
            FaceBook,
            or LiveJournal.
            (I update all three places with the same feed of Andy-Info, so
            pick your favorite.) Meanwhile, back at the office, we've been hard at work on
            three new products we're moving through the pipeline, with one
            set to be released every month:
           |  
          |       
              Aquarius 2.0: We're
              gradually updating all our best sellers in our sweet new uniform
              packaging style, and Aquarius is next on the list. This is my
              second card game, first published in 1998, and this new edition
              features a wide range of updates and improvements, including
              snazzier artwork, a new panel type (diagonals), tweaks to the
              Action cards (Shuffle Goals changed to Rotate Goals and Shuffle
              Hands was added), a new rule that gives you an extra draw when
              you connect two elements at once, and perhaps best of all, a
              big new full-color rulesheet that includes variations (at several
              difficulty levels) for playing with pre-schoolers. We've got
              pre-release copies and they look awesome! You can play a demo
              copy and get a cool new Zap
              a Card Fluxx promo card at your friendly
              local game store. The game goes on sale on August 28th. Martian Fluxx: The
              long-awaited Alien-invasion version of Fluxx is finally about
              to invade! I'm really excited about this one -- it's my favorite
              version yet. Check out the preliminary
              webpage for a preview of 9 of the cards. Release date:
              September 25th. Chrononauts 1.4
              & The Gore Years: Like Aquarius, Chrononauts
              is also about to get upgraded to the new uniform box. But although
              it will feature a couple of new cards and a new rulesheet, the
              new edition of Chrononauts won't be very different from the original.
              For this reason, and since it's the fourth printing, we've decided
              to call it version 1.4. However, since a lot has happened since
              1999 and Chrononauts is really showing its age, we're also creating
              an expansion product that brings the TimeLine into the 21st Century.
              This packet of 11 cards will feature 5 new Timeline cards (2000,
              2001, 2002, 2003, and 2008) along with 3 new Patches and 3 new
              characters who need to change recent events in order to get home.
              (Of course, it's called the Gore Years because that's what the
              last 8 years are known as to certain time travelers.). Release
              date: October 23th.
             |  
          |  In
            other news, I finally did something I've been wanting to do for
            20 years: I saw the shadows line up at Dark Star Park!
 There's this little sculpture park, see, near the Rosslyn
            metro stop in Northern Virginia, featuring these five giant concrete
            spheres. Two of the spheres are joined by 4 poles and some marks
            on the ground, and every year at 9:32 am on August 1, the shadows
            cast by the spheres and the poles align exactly with the markings
            on the ground. OK, maybe that doesn't sound so very exciting,
            but I've always thought it was a cool idea. I've always wanted
            to go check it out, but usually I would forget all about it until
            about August 2nd or 3rd. But this year, I finally thought of
            it a few days beforehand, and since it was on a Saturday, the
            three of us made the pilgrimage. Obviously, I really dig Dark Star Park. It's a really nifty
            urban landscape. But there's more to this story than simply enjoying
            art: Dark Star Park played a vital role in the creation of the
            Icehouse game system. Here's why: I was so inspired by my first visit to Dark Star Park that
            I described a similar place (named New Xi City) in a short story
            I wrote in 1987. (This was back when I was an aspiring writer,
            and had never even thought of becoming a game designer. I didn't
            even know that was something you could do.) This story later became chapters 37-40 of The
            Empty City, but originally it was a 5-part postcard series
            I mailed out to a bunch of my friends. (This was back in the
            olden days, of course, before we had webpages we could just post
            stuff to.) Each postcard featured an installment of this five
            part story called "The Children of Mars," which was
            a sequel of sorts to the story I'd written about Icehouse the
            year before. That story, called "Icehouse," featured
            The
            5 Paragraphs That Changed My Life, but if it hadn't been
            for the follow-up story, Icehouse might never have gotten beyond
            the crazy idea stage. The original story had generated a lot
            of enthusiasm, but my initial efforts at game inventing weren't
            going anywhere, and interest was falling off. But when I sent
            out the Children of Mars story, it got everyone excited again,
            and that was when Chort made me that first complete game set,
            which got John interested in working on it again, etc etc etc.
            And it might never have happened if I hadn't been to Dark Star
            Park!
           |  
          |   It was really cool to finally be there for the annual shadow
            alignment. It worked out really well too -- turns out this was
            actually the 25th anniversary of the creation of the park, and
            the artist, Nancy Holt, was in attendance. In fact, the city
            made quite a little event of it, creating a little festival around
            the alignment. And even the weather cooperated, casting wonderful
            shadows, as you can see.   |  
          |  There's
            lots of other stuff I could talk about, since it's been such
            a busy month, but instead I'll just tantalize you with this photo
            of me dressed up as the Evil Wizard from my new game Are
            You The Traitor?. Check out the awesome
            video Alex made of our group playing the game, then get ready
            for the next film, which features our whole group dressed up
            as the game's characters!
  Thanks for reading and have a great whenever!
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          | 
  
               
              
                |  | We've been playtesting a Zark
                  City rules revision: adding an automatic card draw to each
                  turn. There's already a strong need to cycle through cards, and
                  I hate having to stop myself from grabbing at the draw pile at
                  the start of my turn. That's like a signature Andy Looney game
                  design element now, so I think this game should have it. Yes,
                  you can still choose to Draw 3 more as a turn option. This makes
                  it more Fluxx-like: Draw 1, Take 1 Action, comply with Hand Limit
                  6. |  
                |  | I learned a great road-trip game while driving back from
                  Origins with Alison (who'd just learned about it from my Arch-Colleague,
                  James Ernest). It's called French Toast. It's best described
                  as a cross between Zendo and 20 Questions. I really enjoyed it,
                  much more so than either Zendo or 20 Questions, because it also
                  has an Apples-to-Apples element of strange comparisons. ("Is
                  it more like Clowns, or more like the Idea of Clowns?") |  
                |  | I recently learned that my Kolbe
                  Index number is 7-4-6-4. The Kolbe Assessment "measures
                  a person's instinctive method of operation (MO), and identifies
                  the ways he or she will be most productive." While that
                  may sound like a lot of psycho-babble, I've actually found the
                  test results extremely revelatory and eye-opening, even life-changing.
                  We all took the test together, so now everyone at Looney Labs
                  has this new perspective on each other's work styles. It's very
                  cool to have gained this better understanding of the different
                  ways in which different people do things. |  |  |